This exercise looks at several different projects which utilize various different lighting effects. We start with a general overview of the projects we'll be exploring later in the exercise. Then it's time to dive into working with S_Ultraglow and how to work with some of its presets. We look at several different examples of how Ultraglow is applied to video clips as well as projects containing several graphic elements like playing cards and text elements. Once we have a firm grasp of working with Ultraglow, we then check out how to work S_GlowDarks, S_BokehLights, and S_DigitalDamage.Finally we finish things up by learning how to create and apply custom lens flares with S_Lensflare. We even check out the lens flare designer as well as learn how to use S_LensFlareAutoTrack, to automatically track the movement in the scene, so the flare moves with the camera movement.